ajout de fonctions
This commit is contained in:
@@ -22,6 +22,7 @@ class Gui:
|
||||
def __init__(self, ):
|
||||
self.terrain = Terrain()
|
||||
self.team = Team()
|
||||
self.mode = 'match'
|
||||
self.file = 'untitled.bbm'
|
||||
self.temp_data = ''
|
||||
self.list_button_menu = []
|
||||
@@ -31,17 +32,35 @@ class Gui:
|
||||
|
||||
self.canvas.pack()
|
||||
|
||||
# topbar
|
||||
# file menu
|
||||
self.menubar = tkinter.Menu(self.root)
|
||||
self.filemenu = tkinter.Menu(self.menubar, tearoff=0)
|
||||
self.filemenu.add_command(label="new", command=self.new)
|
||||
self.filemenu.add_command(label="open", command=self.browse_open)
|
||||
self.filemenu.add_command(label="save", command=self.save)
|
||||
|
||||
self.filemenu.add_separator()
|
||||
self.filemenu.add_command(label="rename")
|
||||
self.filemenu.add_command(label="exit", command=self.root.quit)
|
||||
self.menubar.add_cascade(label="file", menu=self.filemenu)
|
||||
|
||||
# mode menu
|
||||
self.modemenu = tkinter.Menu(self.menubar, tearoff=0)
|
||||
self.modemenu.add_command(label="stat", command=lambda: self.changemode('stat'))
|
||||
self.modemenu.add_command(label="match", command=lambda: self.changemode('match'))
|
||||
self.menubar.add_cascade(label="mode", menu=self.modemenu)
|
||||
|
||||
# stat menu
|
||||
self.statmenu = tkinter.Menu(self.menubar, tearoff=0)
|
||||
self.statsubmenu = tkinter.Menu(self.statmenu, tearoff=0)
|
||||
self.statsubmenu.add_command(label=self.team.players[0], command=lambda: self.draw_player(self.team.players[0]))
|
||||
self.statsubmenu.add_command(label=self.team.players[1], command=lambda: self.draw_player(self.team.players[1]))
|
||||
self.statsubmenu.add_command(label=self.team.players[2], command=lambda: self.draw_player(self.team.players[2]))
|
||||
self.statsubmenu.add_command(label=self.team.players[3], command=lambda: self.draw_player(self.team.players[3]))
|
||||
self.statsubmenu.add_command(label=self.team.players[4], command=lambda: self.draw_player(self.team.players[4]))
|
||||
self.statmenu.add_cascade(label="player", menu=self.statsubmenu)
|
||||
self.statmenu.add_command(label='team', command=self.draw_team)
|
||||
|
||||
# topbar
|
||||
self.root.config(menu=self.menubar)
|
||||
|
||||
# menu contextuel des actions
|
||||
@@ -78,6 +97,18 @@ class Gui:
|
||||
f.read()
|
||||
self.root.title(self.file)
|
||||
|
||||
def changemode(self, newmode):
|
||||
print(self.mode, newmode)
|
||||
if self.mode != newmode:
|
||||
if newmode == 'stat':
|
||||
self.menubar.add_cascade(label='stat', menu=self.statmenu)
|
||||
else:
|
||||
self.menubar.delete(3)
|
||||
self.mode = newmode
|
||||
items = self.canvas.find_all()
|
||||
while len(items) > 4:
|
||||
self.canvas.delete(items[-1])
|
||||
items = self.canvas.find_all()
|
||||
|
||||
def context_menu(self, event):
|
||||
self.team.posx, self.team.posy = event.x, event.y
|
||||
@@ -91,6 +122,8 @@ class Gui:
|
||||
self.action.grab_release()
|
||||
|
||||
def action_menu(self, action):
|
||||
"""enregistre temporairement l'action"""
|
||||
self.clean_terrain()
|
||||
# test si l'action est dans la liste des 3 points
|
||||
if ((self.team.posx-0)**2) + ((self.team.posy-self.terrain.height/2)**2) <= self.terrain.three_points**2 or ((self.team.posx-self.terrain.width)**2) + ((self.team.posy-self.terrain.height/2)**2) <= self.terrain.three_points**2:
|
||||
score = 2
|
||||
@@ -104,14 +137,40 @@ class Gui:
|
||||
self.root.title(self.file+' *')
|
||||
self.temp_data += self.team.ac_player+' '+action+' '+str(score)+' '+str(self.team.posx)+' '+str(self.team.posy)+'\n'
|
||||
|
||||
def draw_actions(self, *event):
|
||||
# dessine l'entièreté des actions
|
||||
def clean_terrain(self):
|
||||
"""Nettoie le terrain"""
|
||||
items = self.canvas.find_all()
|
||||
while len(items) > 4:
|
||||
self.canvas.delete(items[-1])
|
||||
items = self.canvas.find_all()
|
||||
|
||||
def draw_team(self, *event):
|
||||
"""dessine les actions de toute l'équipe"""
|
||||
self.clean_terrain()
|
||||
with open(self.file, 'r') as f:
|
||||
for line in f:
|
||||
# forme type: joueur action points x y
|
||||
params = line.strip().split(' ')
|
||||
if params[1] == 'marque':
|
||||
self.canvas.create_oval(int(params[3])-12, int(params[4])-12, int(params[3])+12, int(params[4])+12, fill='green')
|
||||
else:
|
||||
self.canvas.create_oval(int(params[3])-12, int(params[4])-12, int(params[3])+12, int(params[4])+12, fill='red')
|
||||
|
||||
def draw_player(self, player):
|
||||
"""dessine les actions d'un joueur"""
|
||||
self.clean_terrain()
|
||||
with open(self.file, 'r') as f:
|
||||
for line in f:
|
||||
# forme type: joueur action points x y
|
||||
params = line.strip().split(' ')
|
||||
if params[0] == player: # nom du joueur
|
||||
if params[1] == 'marque':
|
||||
self.canvas.create_oval(int(params[3])-12, int(params[4])-12, int(params[3])+12, int(params[4])+12, fill='green')
|
||||
else:
|
||||
self.canvas.create_oval(int(params[3])-12, int(params[4])-12, int(params[3])+12, int(params[4])+12, fill='red')
|
||||
|
||||
def draw_terrain(self):
|
||||
"""dessinne les lignes du terrain"""
|
||||
# ligne des 3 points
|
||||
self.canvas.create_arc(-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=-180)
|
||||
self.canvas.create_arc(self.terrain.width-self.terrain.three_points, self.terrain.height//2 - self.terrain.three_points, self.terrain.width+self.terrain.three_points, self.terrain.height - (self.terrain.height//2 - self.terrain.three_points),width=3, start=90, extent=180)
|
||||
@@ -131,6 +190,6 @@ gui.root.bind("<Button-1>", gui.context_menu)
|
||||
gui.root.bind("<Control-s>", gui.save)
|
||||
gui.root.bind("<Control-o>", gui.browse_open)
|
||||
gui.root.bind("<Control-n>", gui.new)
|
||||
gui.root.bind("<a>", gui.draw_actions)
|
||||
gui.root.bind("<a>", gui.draw_team)
|
||||
|
||||
gui.root.mainloop()
|
||||
|
||||
Reference in New Issue
Block a user