Layer fonctionellent
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@@ -5,13 +5,25 @@ import time
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class Animation:
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""" class de gestion des animations"""
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def __init__(self):
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self.shape = ['', '']
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def __init__(self, x, y, shape):
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self.x = x
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self.y = y
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self.shape = shape
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def blink(self):
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pass
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def blink(self, start_color, end_color):
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self.layer = cli.Layer(gui, self.x, self.y, self.shape[0].split('\n'))
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for i in range(8):
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self.layer.refresh()
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if i % 2 == 0:
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self.display('right', color = start_color)
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else:
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self.display('right', color = end_color)
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gui.display()
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time.sleep(0.4)
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del self.layer
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def display(self, x, y, side, **kwargs):
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def display(self, side, **kwargs):
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if side == 'right':
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cuted_shape = self.shape[0].split('\n')
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else:
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@@ -19,18 +31,21 @@ class Animation:
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for i in range(len(cuted_shape)):
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for key, value in kwargs.items():
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if key == 'color':
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gui.draw(cuted_shape[i], x, y + i, color=value)
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gui.draw(cuted_shape[i], self.x, self.y + i, color=value)
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class Personnage(Animation):
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def __init__(self, nom):
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super().__init__()
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self.nom = nom
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self.pdv = 2
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self.max_pdv = 20
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self.xp = 1
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self.inv = ['potion']
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self.shape = ''
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self.shape = ['', '']
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self.x = 80
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self.y = 5
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super().__init__(self.x, self.y, self.shape)
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def jet_attaque(self):
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return random.randint(20) + self.xp * 2
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@@ -82,11 +97,13 @@ gui = cli.Cli(width=120, height=36)
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guerrier = Guerrier('arthur')
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for i in range(60):
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gui.draw(guerrier.nom, 53, 31, color='GREEN')
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gui.draw_life(round(guerrier.pdv / guerrier.max_pdv * 100), 30, 30)
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Elfe('Legolas').display(110-i*2, 10, 'right', color='BLUE')
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gui.wipe()
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gui.draw(guerrier.nom, 53, 31, color='GREEN')
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gui.draw_life(round(guerrier.pdv / guerrier.max_pdv * 100), 30, 30)
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guerrier.display('right', color='BLUE')
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gui.display()
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gui.display()
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time.sleep(0.1)
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guerrier.blink('RED', 'WHITE')
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gui.display()
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