3.141592653589793238462643383279502884197169399375
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@@ -1,6 +1,7 @@
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import os
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import os
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import platform
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import platform
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import shutil
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import shutil
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import time
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""" ANSI color codes """
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""" ANSI color codes """
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@@ -131,3 +132,12 @@ class Layer():
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self.cli.screen[self.y+i][self.x+j] = ' '
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self.cli.screen[self.y+i][self.x+j] = ' '
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except:
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except:
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pass
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pass
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if __name__ == '__main__':
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"""Exemple d'affichage de Hello World"""
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gui = Cli()
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gui.draw("Hello World", 10, 5, color="YELLOW")
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time.sleep(1)
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Layer(15, 5, ["World"]).refresh()
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gui.display()
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@@ -270,7 +270,7 @@ class App:
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ennemi = random.randint(0, 3)
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ennemi = random.randint(0, 3)
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cat = ['guerrier', 'elfe', 'magicien', 'voleur']
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cat = ['guerrier', 'elfe', 'magicien', 'voleur']
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self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(1, self.character.xp - 2), self.character.xp+1, True))
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self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(1, self.character.xp - 2), self.character.xp+1), True)
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self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1))
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self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1))
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self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].pdv)
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self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].pdv)
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self.opponent[ennemi].move(-40, 0, 4)
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self.opponent[ennemi].move(-40, 0, 4)
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@@ -295,9 +295,10 @@ class App:
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self.character.add_potion()
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self.character.add_potion()
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ennemi = random.randint(0, 3)
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ennemi = random.randint(0, 3)
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self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, random.randint(max(self.character.xp - 3, 1), self.character.xp+1), True)
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cat = ['guerrier', 'elfe', 'magicien', 'voleur']
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self.opponent[ennemi].__init__(self.opponent[ennemi].nom, 120, 5, cat[ennemi], random.randint(max(self.character.xp - 3, 1), self.character.xp+1), True)
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self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1))
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self.opponent[ennemi].change_max_pdv(20 + 5 * (self.opponent[ennemi].xp-1))
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self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].max_pdv)
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self.opponent[ennemi].change_pdv(self.opponent[ennemi].max_pdv - self.opponent[ennemi].pdv)
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self.opponent[ennemi].move(-40, 0, 4)
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self.opponent[ennemi].move(-40, 0, 4)
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return ennemi
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return ennemi
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else:
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else:
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