patch de l'invetaire
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@@ -245,7 +245,7 @@ class App:
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gui.draw('Eau de vie', 30*x+10, 17*y+2, color=color_fill)
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gui.draw('Eau de vie', 30*x+10, 17*y+2, color=color_fill)
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for i in range(len(self.potion_shape)):
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for i in range(len(self.potion_shape)):
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gui.draw(self.potion_shape[i], 30*x+6, 17*y+3+i, color=color_fill)
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gui.draw(self.potion_shape[i], 30*x+6, 17*y+3+i, color=color_fill)
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gui.display()
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gui.display()
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def combat(self, ennemi):
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def combat(self, ennemi):
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"""Simule l'attaque des joeurs"""
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"""Simule l'attaque des joeurs"""
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@@ -345,10 +345,11 @@ class App:
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if position[0] > 0:
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if position[0] > 0:
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position[0] -= 1
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position[0] -= 1
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elif key == getkey.keys.ENTER:
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elif key == getkey.keys.ENTER:
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self.character.pdv += round((self.character.max_pdv - self.character.pdv) * 0.5)
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if self.character.inv.count('potion') > 0:
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if self.character.pdv > self.character.max_pdv:
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self.character.pdv += round((self.character.max_pdv - self.character.pdv) * 0.5)
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self.character.pdv = self.character.max_pdv
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if self.character.pdv > self.character.max_pdv:
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self.character.inv.remove('potion')
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self.character.pdv = self.character.max_pdv
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self.character.inv.remove('potion')
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elif key == getkey.keys.ESCAPE:
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elif key == getkey.keys.ESCAPE:
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break
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break
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if choice == 2:
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if choice == 2:
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