First completion level is working (LSP connected)
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//
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// Created by Giorgio on 27/05/2026.
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//
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#ifndef BELUGA_LSP_UI_H
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#define BELUGA_LSP_UI_H
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#include "data.h"
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#include "buffer.h" // for abuf
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// ── Public API ────────────────────────────────────────────────────────────────
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// Call from editorRefreshScreen() — appends popup/underlines to abuf
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void lspUiDrawCompletion(struct abuf *ab, CompletionPopup *popup);
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void lspUiDrawDiagnostics(struct abuf *ab, DiagnosticList *diags,
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EditorPane *pane, struct buffer_t *buf);
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// Input handling — returns 1 if the key was consumed by the popup
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int lspUiHandleKey(CompletionPopup *popup, int key);
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// Parse clangd JSON into our structs
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void lspParseCompletion(const char *json, CompletionPopup *popup,
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int screen_x, int screen_y);
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void lspParseDiagnostics(const char *json, DiagnosticList *diags, int buffer_id);
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void lspUiDrawGutter(struct abuf *ab, DiagnosticList *diags,
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int buf_id, int line);
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const char *lspUiDiagnosticAtCursor(DiagnosticList *diags,
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int buffer_id, int cursor_line);
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#endif
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