Adding installer script
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Executable
+34
@@ -0,0 +1,34 @@
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#!/bin/bash
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echo "--- Welcome to Beluga installer ---"
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read -p "Do you want to start the installation ? (Y/n)" confirm && [[ $confirm == [yY] || $confirm == [yY][eE][sS] ]] || exit 1
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# Check dependencies
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if ! command -v "meson" &>/dev/null; then
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echo "❌ Error: meson not found. Please install it first."
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exit 1
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fi
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# Create config files
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echo "Create config files ..."
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mkdir -pv ~/.beluga/
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cp -rv ./assets/ ~/.beluga/
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cp -rv ./config/ ~/.beluga/
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# Compile the project
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echo "Start compilation ..."
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meson setup --reconfigure build/
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meson compile -C build/
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# Add to path
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echo "Adding beluga to the path"
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sudo cp -f ./build/beluga /usr/local/bin/
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echo "Installation finish"
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echo "Check ~/.beluga/config/init.lisp for customization"
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@@ -5,6 +5,9 @@
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* interactions. \version 0.1 \date 21 septembre 2024
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#define _DEFAULT_SOURCE
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@@ -22,14 +25,20 @@ struct editorConfig E;
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int main(int argc, char *argv[]) {
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char * splash_screen = (char *) calloc(256, sizeof(char));
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enableRawMode();
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initEditor();
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if (argc >= 2) {
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E.state = READ_AND_WRITE;
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editorOpen(argv[1]);
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} else {
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editorOpen("assets/beluga.txt");
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strcat(splash_screen, getenv("HOME"));
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strcat(splash_screen, "/.beluga/assets/beluga.txt");
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fprintf(stderr, "%s\n", splash_screen);
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editorOpen(splash_screen);
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}
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free(splash_screen);
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editorSetStatusMessage("HELP: Ctrl-S = save | Ctrl-Q = quit");
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+5
-2
@@ -34,6 +34,7 @@ void initBuiltins() {
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}
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void initEditor() {
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char init_file_path[256];
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E.cursor_x = 0;
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E.cursor_y = 0;
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E.rx = 0;
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@@ -53,8 +54,10 @@ void initEditor() {
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E.number_of_keybinds = 0;
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E.fd_init_file = fopen("config/init.lisp", "r");
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strcat(init_file_path, getenv("HOME"));
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strcat(init_file_path, "/.beluga/config/init.lisp");
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printf("%s\n", init_file_path);
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E.fd_init_file = fopen(init_file_path, "r");
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E.ctx = lisp_init();
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E.env = lisp_env(E.ctx);
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lisp_lib_load(E.ctx);
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